Expectation Check

Before rolling dice, let's establish what kind of game we're playing. Move the sliders to reflect your ideal campaign tone.

Plot Armor (Heroic) Lethal (Gritty)
Slapstick (Goofy) Grimdark (Serious)
Rule of Cool Strict Rules as Written
High Magic/Fantasy Scarcity & Survival

The Tone Matrix

Serious Goofy Heroic Gritty

Running a Successful Session Zero

Session Zero is a dedicated gathering before the campaign starts where the GM and players discuss expectations, boundaries, and character ties. Using GroupVibe helps bypass awkward disagreements by establishing an explicit baseline.

How to Use This Worksheet

Have every player fill out the sliders based on what they honestly want to play. Once complete, they can use the Copy Shareable Link button and paste the URL in your group chat. The URL contains their coordinates. As a GM, you can open each link and plot them on a master matrix (or just note the averages). If player A is at “Maximum Lethality” and player B is at “Infallible Heroes,” you have a crucial conversation to hold before character creation.

Common Tone Archetypes

Safety Tools at the Table

Tone alignment is just the first step. Because tabletop roleplaying is fully improvised, games can sometimes wander into uncomfortable territory. We recommend adopting standard safety tools alongside tone alignment:

Lines and Veils

Lines are hard boundaries (topics that will never appear in the game). Veils are soft boundaries (topics that can occur but fade to black rather than being explicitly described).

The X-Card

A physical or digital card placed on the table. If anyone taps it at any time, the current content is edited out or skipped immediately, no questions asked.

Note: GroupVibe is designed to check narrative tone, not measure psychological limits. Always rely on explicit human conversation for content warnings and player boundaries.